i seem to be on some kind of flatgame special interest kick? played through a couple of the others in the flatjam (literally all of them are so much better than mine that it's kind of embarrassing, but hey; it was my first try)
i played through the bones of you and the isle is full of noises this weekend. they are both such beautiful examples of how this sort of thing can work. one is delicate and poetic and the other is rough and raw and they're both extremely good.
& then ended up making another... thing... just to learn a little more about how construct 2 works. can't call this one a flatgame i guess because it fails nearly all of the requirements, but it's. a thing.
now i know how to make something with collision, movement, things responding to other things being nearby. and i should try to figure out what else i can do with that.